Destruction practice with the new tools in Houdini 18.
There's 3 levels of fracturing done. Chipping and irregular edges done all thanks to the RBD fracture node. Debris and smoke with particles and pyro simulations. All simulation timescales were driven by the timescale of the big RBD chunks.
Although nothing advanced, VEX was used to get more interesting randomized pscale for the debris.
Sound design by me and Google. All in all, a fun project!