Lightning Strike

Another Destruction Practice done in Houdini 16.

Tried to incorporate lightning into it this time. After the RBD simulation, I packed the big chunks and used Add SOP to make lines that connected to the center points of every individual chunk. Then wrote some VEX code to delete some lines randomly. That made the lightning procedural and unique to every iteration of RBD simulation I did from that point on. 

  • Softwares: Houdini, After Effects
  • Renderer: Mantra


  • All
  • FX
  • 3D
  • Motion Graphics