A project I did to get better at Vellum in Houdini.   

The models are from my Breakfast scene.   

For the steam - I took some of the top facing normals of every pancake and used them as my pyro source for my smoke simulation.        

  • Softwares: Maya, Substance Painter, After Effects, Photoshop
  • Renderer: Arnold


  • All
  • FX
  • 3D
  • Motion Graphics